Turning healthy habits into a progression system.
A gamified healthy-habits and mental-wellbeing tracker, inspired by the progression mechanics of games such as Clash of Clans.
type Habit = { id: string; label: string; xp: number; done: boolean }; export function HabitTrack({ habits, toggle }: Props) { const xp = habits.filter((h) => h.done).reduce((sum, h) => sum + h.xp, 0); const level = levelFor(xp); return ( <section aria-label="Today"> {habits.map((h) => <HabitRow key={h.id} habit={h} onToggle={toggle} />)} <LevelBar level={level} xp={xp} /> </section> );}PRODUCT DEMONSTRATION · NOT CLINICAL ADVICE OR ACTUAL USER OUTCOMES
01 / THE PROBLEM
Building a habit can feel repetitive. The concept explores whether familiar game-like progression can make everyday healthy actions more engaging.
02 / ROLE & IMPLEMENTATION
The project connected healthy-habit tracking and mental-wellbeing activities to a progression system, pairing the product concept with a clear pitch.
03 / DECISIONS & TRADE-OFFS
The design borrows engagement mechanics from games while keeping the experience focused on everyday habits. The concept is not positioned as a medical or clinical intervention.
04 / TESTING & RELIABILITY
This is a hackathon product concept. There is no claim of clinical effectiveness or proven improvement in mental health.
05 / VERIFIED OUTCOMES
Winning project, Best Pitch, and Most Impactful Idea at the Manchester Metropolitan University Hackathon in January 2026.